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Gilles Tran wrote:
> I came upon the same problem some years ago but at this time the tiles were
> made with CSG so making large roofs with them was out of the question due to
> speed and RAM limitation... and texturing every tile didn't help!
I modified the macro (source in p.b.s.-f.). Cells pattern is in use
and there is only one texture for the whole roof now. But the
memory still grows. I suspect something is wrong with declarations
just cannot realize what :)
> When I think of it, there could be a separate version of the macro that
> would create the entire roof, or at least a half roof, as a single mesh. It
> would take longer to parse, but the same roof (preferably saved as an *.inc
> file) could be used over and over (like grass patches) which would be great
> for some types of city pictures.
That's a good idea about one mesh. I'll try to do that. Though
it's not so useful for current scene it can be useful for somebody
else in the future :)
Gena.
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